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Much like Forgotten Worlds and its ilk, this control scheme can be a bit awkward with a d-pad controller, but practice helps.
Each weapon can be switched to on-the-fly by pressing Select, and they can be individually upgraded up to three times- curiously, they apparently lose their power overtime and need to be regularly upgraded. Your success will depend much on memorization and effective use of your weaponry. The five stages in the game are rather long and tend to feature some slow and boring parts despite being broken up by sub-bosses.
The experience would be much more fulfilling if the levels were edited down to the best parts. The graphics and audio are also fairly bland, if colorful. This is a shame as the game mechanics are an interesting foundation that just needs more refinement and polish to make it a true classic. Check for Barunba on eBay.
Kiaidan 00 features lots of large and colorful sprite work that is reminiscent of classic Japanese animated series like Mazinger Z or Grandizer.
The game puts you in command of a giant robot fighting an array of huge mechanical bosses. Your robot has a variety of weapons at his disposal: forward gun, wave spread, rotating energy ball, fixed energy field and three-way lightning bolts.
Button II shoots and button I cycles through the weapon types. There are not any weapon upgrades, but you can charge your primary weapon and trigger a more powerful variant of each of the weapon types.
The seven levels display colorful landscapes, but playing through them can feel awfully lengthy and repetitive, causing you to get impatient while waiting for the large bosses to arrive. At least you have mid-level bosses as well to keep things interesting.
There is some solid challenge, especially as you dig deeper and its cool style and gameplay score it some major points. Check for Kiaidan 00 on eBay. If you enjoy the cartoon-like stylings of a cute-em-up, but want something little darker while retaining the weirdness, The Lost Sunheart is worth looking into.
Interestingly, The Lost Sunheart actually has you pilot four different ships over the course of the game including a submarine and an ice jet.
The levels are long and can be quite challenging. It can be incredibly frustrating when you get sent back to the beginning of a level after losing a life, but The Lost Sunheart does dull the sting a bit by allowing you to keep your power-ups after dying. But overall, The Lost Sunheart provides a good amount of solid fun and entertaining moments.
First of all, no, that apostrophe is not a typo at least not on my part, anyway. Originally released on the PC—98, the graphics and, more importantly, the scrolling have been upgraded in this port, and the hentai anime scenes between stages have been toned down a bit. You can choose between two different characters, each of whom have different weapon configurations.
While it does improve on some of the scrolling issues from the PC 98 version, the Sega Saturn port has the best scrolling performance, redrawn graphics, and brings in a two-player mode and exclusive weapons.
This title is best known for being the first significant video game design project from futurist Syd Mead. Prior to designing the ships, enemies and pre-rendered backgrounds for TerraForming, he was best known for designing city backgrounds and vehicles for Blade Runner and the spaceship design for Aliens. Some of the actual level designs are quite repetitive and rely a bit too much on Mr. At times, the visuals are a bit hypnotic, if not distracting. Your weapon lineup consists of laser, spread gun, and homing shards and they can be upgraded up to three times via power-ups.
The primary weapon can also be charged up for a more powerful blast. Due to the amount of enemies, you probably will save the charge shot mechanic for bosses. You can also change up your ship speed to your liking. With all that went into the design of the visuals and the generous parallax scrolling, it would have made a significant difference if Terraforming included more barriers and obstacles in the level design.
Instead, the game is filled with open areas. Being the first shooter on the PC Engine CD, Avenger is a fairly straightforward helicopter shooter, but it does use a tilting mechanic for taking shots. You can power up our weapons along the way, but our basic weapon configuration from primary, secondary and special must be designated before the level begins as opposed to the common instant exchanging in the middle of battle.
New weapon offerings are also unlocked as you progress through the game. The weapon system is solid, a good change from the typical shmup offering, and offers you a bit of configuration strategy as you anticipate the next level. As you may expect from an early PC Engine CD game, the level designs are visually repetitive and short. There are some parts of the action that are intense, but otherwise the pace is mild. Check for Avenger on eBay. You start with a basic gun shoots a vulcan gun ahead and bombs angle down.
The ring can also be moved at the front or behind the ship, customizing your protection. There are other miscellaneous power-ups hidden that can increase your bombs supply or further change weapon behavior. Aside from the rather unoriginal level themes, there is a good amount of variety and the art direction and pixel art is quite detailed. Many of the spires are smaller than average, but they are also able to throw more of them on the screen at once for a nice change from the typical.
There is also some nice use of color cycling to add subtle background animation effects. The screen sometimes scrolls vertically to show you a larger landscape to traverse. After a bit of practice, Beginner and Normal mode can end up being a cake walk.
Once you bump it up to Hard and Expert Normal, W-Ring will definitely start testing your reflexes and making you work for it. Check for W-Ring on eBay. This shooter is one of the less-known among those that actually reached the States on the TG Eventually, you discover that Dead Moon has some impressive graphics here and there including up to six levels of parallax scrolling and have some level designs that actually make the TG16 hardware sweat a bit.
The design of the moon surface in level three is a parlictually good example of using parallax scrolling to create a subtly engaging environment. The weapons system is somewhat typical, but well rounded starting with a vulcan gun and letting you pick up additional weapons that can be upgraded up to four times each. When maxing out the upgrades, you get an extra smart bomb instead. The upgrades also work as a buffer shield and get degraded when hit.
These secondary weapons can also be upgraded and stacked as well. However, the gameplay is solid and the challenge is balanced, so if you simply want another good shooter to play and round out your collection, you might find Dead Moon is a good selection to add to your rotation.
Check for Dead Moon on eBay. Many shmupers feel that this game has solid presentation and design as a foundation, but is a disappointment due to its lack of challenge and scoring system. What you focus on and choose to enjoy will completely determine your opinion.
There are four different ships you may use, and you can switch to a new one in between stages. This can be helpful as some ships are equipped with weapons that better suit certain levels.
When your charge bar fills, you can trigger a ship transformation into one of four invincible bio-insect creatures based on the ship you chose. Each one has a different powerful weapon, but the transformation only lasts about fifteen seconds. However, can pick up orbs to add time on to the bar, and if you get hit time is reduced. Of course, if you want to test your skill more, must avoid triggering these transformations!
It is also worth mentioning that Psychic Storm features a two-player co-op mode that also allows you to merge together for your charge attack. During this merge run, one person shooting forward and one shooting backwards via a crosshairs.
The other elements that reduce the difficulty level in Psychic Storm include the generous life bar, low quantity of enemies, and slower pace, but it can still be frustrating when you die and get sent back to the beginning of a lengthy level.
The overall color presentation and background design is excellent — perhaps only exceeded by a few games on the PC Engine like Sapphire mentioned above. The enemy sprites are super-detailed and varied, with a sort of mechanized insect vibe, and the bosses are big and come to life with interesting animations. The scrolling is silky smooth and wonderfully accompanies the pace of the action. To accompany the vivid visuals is an inspired soundtrack that has plenty of variety and supports the action well.
Check for Psychic Storm on eBay. With it being a wacky cartoon-like vertical shooter, God Panic shares the most similarities with Star Parodier, but throws in a heavier dose of odd humor and a bit less gameplay and weapons refinement that you might expect from Hudson Soft and its Star Soldier series which Star Parodier, well, parodied.
However, you can tell that God Panic was developed with enthusiasm by a small, but creative team at Teichiku. Your character is a flying cat wearing a ninja outfit out to destroy a diverse lineup of weird enemies. Weapons are pretty simple shot and bomb offerings that can be boosted with power-ups. When you get the shot power-ups, you get little sidekicks that add to your shot range. Additional shot power-ups will build toward a couple of very powerful homing shots.
All the background, enemies and bosses now have a revised color palette and convey destruction and decay instead of their original bright and shiny countenance. Overall, God Panic is a enjoyable shooter with one of the more odd and creative presentations on the PC Engine. It looks and feels relatively simple and slow, but its strengths make it a worthwhile addition to those that enjoy the quirky shooters. Check for God Panic on eBay. This early PC Engine shooter is not one of the most impressive games in the library, but it has a rather simple, but charming presentation that is approachable for beginners but more polished games like Blazing Lasers are hard to beat.
Your ship is capable of holding three types of weapons which you can cycle through by pressing the run button. Both shot types can be fired simultaneously. Rock-On is actually overly generous with power-ups. If you obtain a shield, an 8-way shot, and 3 Speed icons and you are nearly invincible in the first level. Your ship starts out very slow, but speed upgrades can help out there.
Check for Rock-On on eBay. This rather generic shooter has a fighter jet theme that has simplistic graphics and even more simplistic weapons. You start with a pea shooter than you can upgrade a couple times, but not in a way that drastically changes the dynamic of the weapon.
You can also pick up ground bombs and energy cells, and equip some secondary weapons like Homing missiles, Napalm Bomb, 8-way shot. Some enemies can shoot homing shots and tanks shoot up at you from the ground. This is a pretty slow-paced shooter that emphasizes enemy patterns over environmental hazards, though later levels do become harder to navigate. Check for Power Gate on eBay. It does, however rework the gameplay a bit to make it a more balanced experience. Hawk F— contains eight levels instead of the six found in Power Gate.
You also now have a laser and an impact blast to complement the standard pea shooter. You also have the ability to grab homing missiles, energy balls, and up to two options to accompany you on your mission.
The options can absorb some hits, but will disappear after too much damage. Check for Hawk F— on eBay. The premise for this vertical shooter has a lot of potential: you can play as one of three kids that our out to battle through toy-based enemies and defeat a villain that has stolen their toys.
You can switch between the three kids spontaneously to utilize different weapons: straight shot can be upgraded to a spread shot , homing boomerangs, and a light saber that catches projectiles and works well as a melee weapon. The gameplay is reasonably crafted with well-placed enemies and speed upgrades that can help the otherwise slow pace. It is colorful and has some nice ideas for art direction, but there are odd design decisions and some obvious missed potential.
In the end, however, Toy Shop Boys ends up being a mildly fun shmup and seems more geared towards younger kids. It does have three difficulty levels, so you can adjust it a bit to your liking although the Hard level often leaves you underpowered after dying. I suppose you could keep this one in mind to introduce kids to shmups, but otherwise, its a bit of a novelty.
Check for Toy Shop Boys on eBay. While this game is technically a vertical scrolling shooter, it is very far from typical. Instead of shooting primarily upward, Hani in the Sky gives your character the ability to fire in eight directions, covering essentially a degree range.
This is often required to defeat enemy waves emerging from all sides of the screen as well as the fast-moving bosses. You can earn points after defeating enemies and trade them in to purchase weapons and items via store that can be summoned by pausing and hitting a button. The game also offers a warp function that lets you teleport back to the beginning of a level or back to completed levels.
The game is full of original ideas and the art direction is interesting once you get past the third level. The game gets pretty intense in the last few levels, increasing your frustration with the cumbersome controls.
As you can imagine, this shooter plays heavily off of potty humor. You fly around as a kid sitting on a potty and shoot around on some rather generic-looking levels. Much like Xevious, you can shoot standard shots, perform a charge shot, and drop bombs on the ground. You can also obtain extra weapons such as shields, rapid fire, and super-bombs. Surprisingly, Toilet Kids also offers a two-player co-op mode for those that can find a friend to play Toilet Kids with you.
Check for Toilet Kids on eBay. This was actually one of the launch titles for the TurboGrafx—16 in North America, but it most definitely does not give a good first impression for the console or the shmup genre. Perhaps Pack-In Video was trying to make it feel like you were really underwater, but your ship is incredibly difficult to maneuver despite the fact that enemies can come darting at you relentlessly. You start with a cannon that shoots small bursts of energy, but you can pick up some extra weapons.
The Bubble Beam moves along with your ship, but is really slow and misses a lot of enemies. The Swirl Cutter shot is a compromise between the two.
If you get hit once, you not only lose your weapon upgrades, but your speed boosts disappear as well. The bosses are simply larger fish or sea creatures, but not as intricate in design or attack methods as you would expect from most shmup bosses. Check for Deep Blue on eBay.
This is one of those shooters that seems to be assigned as a quick project to go after the success of Gradius and R-Type. The graphical presentation is actually one of the better elements of Legion, but it is still well below that of many of its peers. Enemy flight patters are especially awkward and robotic. This both leaves the player little time to react and makes the animation look amateurish due to lack of any attempted physics. This setup ends of making the game feel a bit like a long game of whack-a-mole.
The levels are poorly designed with odd hazard flaws and lackluster arrangement. Each of the levels has a voiceover narration to help establish a story — similar to Film Noir but without the proper style.
Judging from the credits, it seems that they sourced the soundtrack to something of a stock music company. While there may be some shooting fans that could find enjoyment out of Legion, it can run neck-and-neck with Deep Blue in the race to be the worst shooter if not worst game on the PC Engine.
Check for Legion on eBay. I hope you enjoyed this epic guide of the consoles exclusive shmups for the TurboGrafx and the PC Engine family of consoles. Check out Part 2 featuring all the arcade ports. Also, let me know which shooters are your favorites or on top of your list to check out in the comments below. Additional Credits: Thank to shmups. Photo courtesy of stg. Photo courtesy of owlnonymous on Instagram. Wow, that was quite the tome.
Nice read. Ha thanks! Yeah, we have actually been sitting on a half-done draft for a few years now and Marurun and I have finally had the time to round this up and edit. Hope you found it useful! Love this article! Thank you! Your email address will not be published. Worth taking a look Originally Posted by Nodtveidt. By the way, skip Magic Engine and try Mednafen instead.
Magic Engine may look pretty but it suffers from quite a host of emulation problems and technical shortcuts. Maybe when David Michael releases a fixed-up version of Magic Engine as promised, it'll be a better emulator to use, but for now, Mednafen is the best one there is.
Am I the only one here that likes the Bonk's Adventure games? Those and the Neutopia games are my favorites. Originally Posted by jb Page 1 of 2 1 2 Last Jump to page:. Similar Threads What do you think are the essential features of high-quality games?
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Thank you so much Sir for sharing. Warm regards. DLC File I have not checked the entire collection, but it looks good to me. I have created 2 Jdownloader. DLC files to get all of the downloads. I did this, as the Torrent file did not seem to work in any Torrent program I tried. Reviewer: GuilhermeFLuis - favorite favorite favorite favorite - May 26, Subject: Great collection - But still some missing files Very complete collection.
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