Sonic 2 2013 pc download






















Custom menu and networking system for Sonic 2 multiplayer, allowing anyone to host and join servers and play 2P VS. There is now a settings. Dev menu can now be accessed from anywhere by pressing the ESC key if enabled in the config. If devMenu is enabled in the config, pressing F9 will visualize hitboxes, and F10 will activate a palette overlay that shows the game's 8 internal palettes in real time. Added the idle screen dimming feature from Sonic Mania Plus, as well as allowing the user to disable it or set how long it takes for the screen to dim.

How to build Windows Clone the repo, then follow the instructions in the depencencies readme for Windows to setup dependencies, then build via the visual studio solution or grab a prebuilt executable from the releases section. Press Y when it asks if you want to update packages.

If it asks you to close the prompt, do so, then restart it and run the same command again. This updates the packages to their latest versions. Go into the repo you just cloned with cd SonicDecompilation. Run make -f Makefile. Server Only required to host Sonic 2 multiplayer servers Go into Server directory cd Server when in the root of the decompilation source folder. Then run make -f Makefile. Clone the repo, then follow the instructions in the depencencies readme for Windows and depencencies readme for UWP to setup dependencies, copy your Data.

UWP or Sonic2Decomp. UWP depending on the game, then build and deploy via Sonic12Decomp. Linux: To setup your build enviroment and library dependecies run the following commands: Ubuntu Mint, Pop! If your distro is using gcc 8. Mac Clone the repo, follow the instructions in the depencencies readme for Mac to setup dependencies, then build via the Xcode project.

A Mac build of v1. Android Clone the repo, then follow the instructions in the depencencies readme for Android. Unofficial Branches Follow the installation instructions in the readme of each branch. For the PlayStation Vita , go to Xeeynamo's fork. For the Nintendo Switch , go to heyjoeway's fork. A New Nintendo 3DS is required for the games to run smoothly. To play it on the web using Wasm , go to mattConn's fork.

A: Try turning on VSync in settings. Jan 18, Add object files from Makefile to gitignore. Change VPK Version. Fix mkdir. Update credited name sorry. Jan 10, View code. Q: Will you do a decompilation for Sonic CD ? Q: Will you do a decompilation for Sonic Mania? Special Thanks Background: Contact:.

Releases 4 Sonic 1 and Sonic 2 Vita 1. Packages 0 No packages published. Hidden inside the game is a normally-unused Developer Menu. It allows you to choose any stage from the game, including the hidden Egg Gauntlet Zone. Play sound 00 three times in the Sound Test to bring up a "Game Config" menu. It replaces the more rudimentary menu from the Sonic 1.

During gameplay, tap the upper-left corner of the screen to access the debug mode. Selecting 2P VS after playing a No Save game with Debug Mode will allow you to enter a two-player game without connecting with another player online.

While on the Stage Select screen, press Y on a physical controller, or L or 3 on a keyboard and a random character will join the game. The second player will always hang out at the starting point of a level, though, and will never move. Similar to how the Sonic 1 added a hidden seventh Special Stage, this port adds an eighth in Sonic 2. By selecting sounds 00 through 07 in the Sound Test, you can change which Special Stage you go to.

Playing sound 00 and selecting Special Stage takes you to Special Stage 1, 01 takes you to 2, and so on, with 07 taking you to 8. The eighth Special Stage is purple, a color previously used exclusively in multiplayer Special Stages, and features a corkscrew loop, possibly a reference to the Saturn Sonic 3D Blast' s Special Stages [1]. After entering the debug mode cheat see above , play sounds 03, 03, 03, 0B, 10, 10, 10, 04 and choose Hidden Palace on the level select.

This stage, added in Version 3. The level uses the otherwise-unused Track 10 , as it does in the original game. As with the stage's original incarnation, it's incomplete and stops at a certain point, although the water slide is now fully functional, among other minor changes.

Rather than the "Master Emerald" acting as a breakable object, it instead warps the player back to the level select. Completing the stage by placing a signpost or capsule will send the player to Oil Ocean Zone, as was the case with the garbled version of Hidden Palace in the original game. A scrapped boss attack level featuring some original artwork such as mechanical palm trees, as well as graphics from of all places Sonic Crackers.

Sega did not approve of the level as they did not wish for the bosses and enemies to be seen outside of their usual environments, and the level was scrapped. The Zone was left fully playable, albeit inaccessible by normal means. It features all bosses in the game except for Brass Eggman, and has no checkpoints although there are rings between bosses. Unlike Boss Attack Zone, Egg Gauntlet features short platforming segments taken from the main Zones, as opposed to ones in Boss Attack that bear little to no resemblance to the Zones they are based on.

From v3. However, file names and some leftover code suggest that this level had an entirely different name in development: all of the sprite files have the abbreviation "MBZ", and unused functions in the "MBZSetup" script reference the files "MarathonBase.

The exact development timeline between these two games is unknown. Sonic's animation files list "Super Peel Out" as an animation, though it is unlikely that this move was planned since it is just random parts. What is interesting about these parts, however, is that they match up exactly with the Super Peel Out frame locations on the Sonic CD sprite sheet, suggesting that it was used as a base. Tails' Super Peel Out animation is actually his top speed animation, and Knuckles' animation has no frames.

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